srakadoctor.blogg.se

Rogue fable iii barbarian
Rogue fable iii barbarian










rogue fable iii barbarian

But by that point, you should have enough gear to handle it, and when going down stairs, it doesn't count as a turn, and can run back up before they get a chance to lock you in.Īlso Webs do seem a bit better last I played. One other cheap death might be going down the stairs and being surrounded by enemies, only to have a Dark Elf Warriors close off your exit. Reminds me of when I had a good run going, and accidentally nuked myself with a fireball, because I clicked right on Crystal Golem out of habit, rather than to one side. Yeah, it is hard to tell if surprise deaths a player can learn from are cheap deaths or not.

rogue fable iii barbarian

Heh, I was expecting players to chime in, but having the Dev post a pretty comprehensive list is good too. Obviously enemies should make it much more clear what their abilities and defenses are when mousing over them, but I can still imagine that a lot of stuff will catch players by surprise the first time. Your chameleon example would fall into this. There's always the question of: is it a cheap death if it kills the player the first time but once you understand the tactic used against it, its not to hard. Crystal golem and other reflective enemies if/when they are added probably need to make it much more obvious that they reflect since I've heard of a lot of rangers power shoting them the first time and killing themselves. Webs have been pretty severely nerfed to not last nearly as long so they are mostly ok now? Pit traps now put you in a reasonably safe location so I think they are mostly ok now? This will be fixed by changing it to work like the Shock ability i.e. Same sort of idea with the greater storm staff due to its AoE spread. Some stuff with strafe attack, attacking with shocking attacks while standing in water. Its possible to click on the mini-map to quick travel and if there is a shroom or fire pot there, your character will attack it, either spreading fire on flammable surfaces or outright killing you. That's def a cheap death but is not intended and will be fixed. There's some kind of bug resulting in deaths by falling down pit traps from say 15->16 and it says you fell to death.












Rogue fable iii barbarian